Untitled Document
KRASNY OKTABYR-KLIUCHI,
RUSSIA, 16 July 1943: Already exhausted by continuous weeks of what was
now seen as a futile offensive, SSTK soldiers were demoralized
by failure and fruitless sacrifices. To add to their dilemma,
having already wired both bridges across the Psel River for demolition,
they were confronted by an unrelenting enemy who continued his
assault agains the forlorn bridgehead. All day on July 16th the
weather had worsened. Torrential downpours made the roads impassable.
The ability to shift resources to blunt enemy thrusts was greatly
reduced. Around 0200 hours on July 16th two Russian infantry companies
rose from gorges east of Veselyi and pierced the thin German lines
near the wooded slopes of Hill 226.6. Only the timely arrival
of a platoon of assault guns saved their kameraden from being
overrun. Despite the shift in initiative, Ivan was once again
forced back, and again heavy Russian losses were the order of
the day. July 16th would see the last serious assault against
the Psel River bridghead. The Germans finally evacuated to the
south bank the following night. Ultimately, the fight for the
Psel River bridgehead and sector had become a bloody and costly
affair for the men of SS Totenkopf.
Almost 20 years
ago CH launched the independent publishing movement with its first
ALL AMERICAN historical module by Ian Daglish (dec.)and
now things have come full circle. Talented ASLers like Dave Lamb,
Pete Mudge and others heard the clarion's call and joined the
fray with their own designs. We owe them the very best edition
of their works as progress allowsand new editions deserve
the best enhanvements. To that end, the Battle of Kursk at the
Psel is now two parts, CLASH ALONG THE PSEL I covers the contested
crossing and the battle north with newly remastered map with the
popular RETRO terrain that makes things feel like a game of HILL
612 -- with Tigers pushing north!
Includes 9 scenarios,
THIS IS NOT A
COMPLETE GAME! Ownership of the ASLRB, and any modules providing
the Germans and Russians, plus standard system marker counters
is required to play this historical module.
THIS IS THE MONSTER
MAP EDITION AND INCLUDES A BRAND NEW COMBO COUNTER SHEET OF 112
5/8" + 100 1/2" counters -- brand new large hex edition
map, color themed scenarios, color special rules and folio.