Untitled Document
El Alamein, Egypt, 2 November 1942: Just after 0100
hours on the morning of 2 November the 2nd New Zealand Division
spearheaded Operation Supercharge, the drive to break through
Rommels heavily built-up defensive line fronting the Rahman
track. Kiwi infantrymen moved up through enemy minefields behind
an enormous coordinated barrage, then settled in to watch the
9th Armoured Brigade roll through to smash an opening for following
units. The plan was moving along as planned, albeit somewhat behind
schedule. The 9th charged forward in the gloom, their new American-made
tanks smashing dozens of guns and killing their crews. The cost
was high, though, as German gunners ruined many British tanks
before being overrun. Pushing on, Major Dawes C
Squadron, 10th Hussars, dashed right across the track, heading
for the crucial Aqqaqir Ridge beyond as the first hint of dawn
began to light the eastern sky. In seconds the battlefield was
transformed. German 88s and 75mm anti-tank guns,
firing from the ridge, began systematically picking off one British
tank after another. Major Dawes was killed. Second Lieutenant
Chesworth led the survivors on, pressing for the ridge. German
tanks from 21st Panzer Division suddenly counter-attacked, catching
the oncoming British between a veritable hammer and anvil. The
Hussars, along with the rest of the Brigade, pulled out, pursued
by German fire.
And thus played out the historic Battle of El Alamein. It was
the summer of 1942, Rommel and his Afrikakorps was at the height
of their powers, with all eyes on Alexandria ... and the flesh-pots
... and war booty of Cairo, beyond. And yet YOU, tactical-level
gamer and WOA devotee ... has only experienced this battle in
penny packets, a tank here, two tanks there. Until
NOW. Because the EL ALAMEIN MONSTER is here to rescue you from
never being able to cross off, big, real El Alamein experience
... Supercharge with a full company of Lend Lease Shermans in
the vanguard. Devil's Gardens, the works.... in a full-blown presentation
that gives you ALL of the tanks, guns and men (i.e., all combat
counters; just bring your ASLRB and markers) ... and the playing
area to duke it out in.
The
set also debuts the first collection of 11 × 16
folding AP-style DESERT GEO boards and a selection of overlays
to go with them. And color special rules, plus scenarios in color
format.
Please allow 4-8 weeks for
delivery.