Untitled Document
East of GONA VILLAGE, NEW GUINEA, 2 December
1942: The 28th of November dawned
as the fighting at Gona entered its final stages. The Japanese
defenders were steadily pushed back, causing high casualties among
the attackers all the while. Japanese 18th Army, stationed at
Rabaul, ordered reinforcements to be dispatched immediately to
the Gona-Buna front. The 170th Infantry Regiment was selected
for the task. The first echelon landed off of destroyers at the
mouth of the Kumusi River, about 10 miles north-west of Gona,
and were transhipped into three large landing barges to make the
final leg of their journey. Approximately 200 soldiers of the
3rd Battalion, 170th Infantry, attempted a landing about 600 yards
east of the Gona Mission at 0200 hours on the night of December
2. Australian beach patrols soon raised the alert while the enemy
was still several hundred yards offshore. The men of the Australian
2/27th Infantry quickly prepared to defend their positions as
the still unsuspecting enemy closed with the shoreline. A hailstorm
of fire was unleashed out of the darkness, inflicting heavy casualties
on the Japanese before they reached shore. Unable to find a landing
area that would afford some cover while his men debarked, the
Japanese commander ordered a withdrawal. Later that morning, the
Australians attacked again, closing in even tighter around the
beleaguered defenders and virtually eliminating any last chance
for the defenders of the Gona Mission to be reinforced by sea.
We heard what you wanted and here it
is AND then some. Our pledge remains
true > keep the catalog in print and moving forward. To that
end, Ragged Bloody deserved a remake, using the graphics that
you both love and that harken you back to being 15 years-old again,
with nights for gaming in the 'unlimited' category. Larger hexes?
Check! A free sheet of 280 Japanese MMC/SMC/SW from the most recent
issuance? Check! A new sheet of 5/8" counters to use in the
scenarios? Check and check! Just bring your ASLRB, British and
Japanse nationalities and rules (e.g., Chapter G), and you are
good to go! Color scenarios, color and 3-hole punched special rules.