Outside of SEVASTOPOL
RUSSIA, June 7, 1942: After
a week of sustained bombardment by some of the heaviest artillery
available in the world and repeated air strikes from the Luftwaffe
the remaining 12" guns of Maxim Gorki were still firing defiantly
at the 132nd infantry division advancing down the Belbek valley
to take positions in the hills near maxim gorki to launch the
assault on the battered fort. The German forces attacked in to
the fortified position held by the first Battalion and were able
to obliterate this unit. But a counter attack by additional forces
of the 95th Rifle Division supported by fire from Maxim Gorki
was able to beat back the Germans and inflict heavy casualties.
A deadly crossfire from the fortress defenders and from an active
flak battery located on the north side of the Belbek valley cut
the Germans down in the open valley. The first full infantry assault
on the Maxim Gorki fortress got off to a bad start and the now
decimated 132nd Infantry Division was ordered to clear the flank
while fresh troops from the reinforced 213th Infantry Regiment
was brought up to continue the attack on Maxim Gorki.
Prolific designer Mark
'Tank' Porterfield brought you the fruits of his massive military
library and penchant for research with Panther Line + Berlin 1
and Berlin 2 (not to mention the Monster Berlin versions), all
set on World War II's Eastern Front. Before that, almost 20 years
ago Tank brought you Pointe du Hoc, with a healthy on-site assist
from Steve and Rob Pleva, plus map work (and on site research
too) by Phil Nobo. The TANK is back and this time
he is modeling another uniiqe Festung, the Sevastopol bastion
of Stalin's Soviet Union and this is a MONSTER MODULE to
do his work justice.
Some of the interesting
details you'll receive: Russian Naval Infantry (new MMC/SMC counters);
German demolition AFVs including Kettenkrad and Bren Carrier Demo
vehilces; massive Naval Gun Turrets; Concreete Trenches; German
Engineer MMC/SMC counters; Fortress rules; and so much more. Plus
a large map with healthy-sized hexes, more terrain variants, all
using official ASLese nomenclature for the SSRs while avoiding
5 point type and eye-watering verbiage bloat in what will be the
largest Engineer-operation ever gamed at this scale.
WHAT YOU RECEIVE
WITH EACH COPY:
- >> A LARGE
HEX map of the unique battlefield with the 'Hill 621' retro terrain
art YOU LOVE!
- >> A collectionof
12 scenarios in color format that all play on the map
- >> Color
die-cut counters -- ALL the combat counters you need to play!
- >> Color
3-hole rules
- >> Color
cardstock folder style wrap.