is a ground-breaking product that allows you to recreate the classic
struggle of the Battle of Arnhem on a never-simulated-at-this-scale
rendition of the battlefield. And to do it in the ultimate detail,
house-by-house, at 50 yards scale. This game does not purport
to answer whether Montys bold gamble to cross the Rhine
and break into the heart of Hitlers Third Reich could have
succeeded. Nor does it have anything to do with whether Market
Garden aimed one or more bridges too far. Instead,
OOSTERBEEK PERIMETER puts the gamer literally inside the hexenkessel,
hammered by two Waffen SS panzer divisions day after day. There
is no escape nor respite and this game is not suggested for the
faint of heart. If you are ready to travel back in time, to recreations
of the very places in history where most of the Arnhem Victoria
Crosses were earned in pitched combat, while staring down the
dark menace of massive King Tigers, Sturmgeschutz, and a smorgasbord
of captured AFVs ranging from Dutch armored cars to French flame-throwing
tanksthen this game is for you.
NEW weapons make their debut in ATS scenarios, including the Panzerkampfwagen
VIb King Tiger, Polsten AA gun and potent 17 pounder.
Battlefields are what historical ATS gaming is all about and
OOSTERBEEK PERIMETER continues that tradition in grand style.
The game maps were created on-site by designer Kurt Martin with
assistance from CH researchers and Dutchmen Jack Westman and Hans
Korting, the team spending over a year mapping every land-form
and terrain-form. The resulting 36 x 48 playing area
breaks new ground in the tactical-level game genre and is detailed
Ownership of the ATS Rulebook 2014 and small and large system markers is required to use this product. ALL COMBAT COUNTERS NEEDED TO PLAY ARE PROVIDED.