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Welcome to the
ASLComp only portal here at CH! We've been working on
producing VARIANTS since 1994 and it is about time you
got your own 'playground' here at our site to keep up on the
latest offerings.
Things have been
far from stagnant here over the last few years and we're sure
you've noticed our laser-like focus on producing historical battlefields
and scenarios for you to paner-push your favorite counters around
on. We've also noticed our competitors' offerings and while we
respect the presentation that has become standard from BFP and
HoB before them, we aim to provide the BEST color military
art of any variant counters while 'keeping up with the Jones's'
since quite obviously, the market shifted while we were away
focusing on our other lines. Needless to say, the ASLer is among
the most vocal of all wargamers, almost 100% male (and studies
show males post on the internet far more often than women; click
here
for an interesting NYT Op Ed on that subject)so we will leave
it to your collective opinon in re whether you like the new soldier
art or not.
And speaking
of CH art, it is 100% new and created for YOUR enjoyment!
This page is
being updated and while we have obviously chosen to 'go live'
.... there is more work being done behind the scenes so please
check back soon and often. We will be providing ordering information
for upcoming items when it becomes available.
ASLComp Arnhem
the Third Bridge
is alive and well in a new edition and you can get color copies
of the play aids by clicking
here.
We are constantly
adding new items to our catalog. You can always find the latest
additions at the What's New page by clicking
here.
Just in case
you missed the CONTACT link above, you can
drop Maureen a line in customer service by clicking
here.
You can also reach her during 9-5 E.S.T., M-F office hours at
845-278-9125. We've had the same phone listing and office
hours since August of 1994!
In early March
1943 General Paul Hausser threw caution to the wind and ordered
his soldiers into the heart of Kharkov, instigating a city-fight
that pushed on to Dzerzhinsky Square, re-named "Platz der
Leibstandarte" while fighting still raged within nearby
buildings. The outcome of the battle led Hitler to sign off on
Operation Zitadelle, and seal the fate of German fortunes
in the east.
CH's treatment
of the battle takes tactical-level gamers into the heart of the
embattled city. The included scenarios pit some of World War
II's elite soldiers against NKVD and militia troops in a fight
for every room, cellar and perch. Check back here for the latest
news about this impending project.
Here at CH
we are heavily invested in YOU and the publication of
tactical-level battlefields is our passion. Another chunk
of Stalingrad is about to head out to your place, and will hopefully
take its place in your Ostfront historian's heart.
The place is
the Krasny Oktyabr (Red October) steel plant. The unit is the
24th Panzer Division, the 'Leaping Horsemen' that were moved
into this sector after its workshops and buildings had already
been reduced to wreckage. Check back here for the latest news
about this impending project and another portion of the Stalingrad
battlefield about to join it on the CH printing presses.
hoose a language to translate
this page
!
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LATEST NEWS
UPDATED February 15, 2012: The next phase of updating the CH
line from materials published going back upwards of 20 years
continues. Scroll down to find all the details. In 2011 CH shipped
two completely FREE products to our best customers as part of
two bundle offers. The special treatment continues in 2012 with
more FREE gear for the most important man in the world: The Tactical
Level Wargamer.
Everything that
you were promised was delivered and then some ... with more counters,
larger maps, and more .... the order of the day. OMAHA WEST is
nearly sold out and some of the other recent releases are indeed
OOP. See below for the status of each.
In order to provide
YOU more freedom of choice, 'no map' versions of eligible products
are available AND you can build your own 'bundle' by picking
and choosing ... and still qualify for the FREE gear ... and
super savings. Just click on the link for each product to go
to its page and see the specials price for each. Buy any 3 of
the new items marked READY TO ORDER at the same time and get
the Bumper Sticker (one per customer). Buy any 5 and get DIGGER
PACK 1 absolutely FREE. Buy any 6 and get both DIGGER PACK 1
and a RETRO copy of the 1st Edition of DZERHEZINSKY TRACTOR WORKS
with original map (smaller hexes; larger area including Volga
River and oil tanks area) plus color coverthe first edition
with errata inputabsoutely FREE. This is a FREE STUFF UPDATE
following some e-mailsand for all orders already in as
well as new orders provides an additional free product (Dzer
Trac Wrks). So if you order 6 or more of the new items you get
the bumper sticker, Digger Pack 1 and Dzerhezinsky Tractor Works
retro edition FREE.
All offers also
apply to International orders and overseas customers must pay
final postage cost to ship your order (any additional postage
is billed at the time of shipment and there is no 'handling'
fee). As always, we will ship it using the cheapest USPS method.
Imagine a perfect
world, one where a LC Inherent crew is no longer "represented
by a 1-2-6 vehicle crew of some nationality (e.g., Chinese, Italian
or Axis Minor) [just imagine the nutmail, 'why do I need to own
the Chinese to play Omaha Beach...?!?]. Well, imagine no more,
OMAHA WEST includes these Mae West-equipped LC crew counters
in the event the Inherent crew of your LCs needs to take counter
form.
Above
is the maps for OMAHA EAST. They link directly to those of OMAHA
WEST to create an unprecedented tactical-level battlefield extending
almost twelve feet in length. As is the case in OMAHA WEST, there
are plenty of scenarios that use one mapsheet. But there's also
the massive presentation of the landing using all sixs maps from
both modules ... with another collection of counters to go with
the 1000+ color die-cut counters you receive in OMAHA WEST.
READY
TO ORDER!
North of SUJEWO,
SOVIET UNION, 25 June 1944: On 23 June the first German counter-attack in
the Army Group North positions known as the Panther Line
failed to regain all of the ground held by the enemy. Preparations
immediately began to expand the ground won, until the Russians
cold be forced out of their positions. The Germans began deploying
forces to renew the attack in the northeast corner of an area
known as The Balcony. Before German reinforcements
were organized, elements of the Russian 23rd Guards Rifle Division
struck, hitting the 407th Regiment, dug in on the ridge line
on the north flank. Caught without artillery preparations, the
Germans were forced to fight it out with the weapons on hand.
The two divisions facing one another were old foes. And the fight
was to take place on familiar groundthese same hills had
been fought for during the Soviet spring 1944 offensive. Following
that clash the Germans narrowly emerged the winner. The current
Russian assault quickly devolved into close-order fighting, as
the Guardsmen mounted the ridge and started to dig the Germans
out of their holes. The Russians soldiers repeatedly massed and
assaulted German lines, coming from both the north and east.
Somehow the defenders held off the Soviet waves. The Guardsmen
soon fell back to lick their wounds and await their next orders.
There would be no respite for the bloodied landsers.
The update to
"Tigers to the Front" is here and includes new color
die-cut counters, two additional scenarios, new art, the new
layout, all errata input and the usual balance tweaks. What's
more, instead of a 'no map' version for previous owners, everyone
gets the map. The action brings you right into the turrets of
the Pzkw VI Tigers of the 502 Schwere Panzer Abteilung, 94th
Grenadier Regiment, and 1st Shock Army and other hard-fighting
combat elements. You receive all the vehicles used in the scenarios
in camo-colored editions, plus a new set of German MMC/SMC counters
in new poses and uniformsto provide a unique Eastern Front
gaming experience. The set includes 12 scenarios, a Special Rules
booklet, two sheet of color die-cut counters (296 counters in
all), and an historical map of the Panther Line positions. Ownership
of Beyond ValorTM is required but owners of the recent
CH Berlin release "Final Days" will have all of the
Gun and infantry counters needed to play the scenarios in a 'CH
only' counter presentation using the counters provided in ASLComp
Panther Line.
As an additional
bonus, the packaging has been upgraded to include the 4-color
cover you see above. Click here for the 'no map' version of this
product.
READY
TO ORDER!
TOLVAJARVI,
FINLAND, 11 December 1939: General Mannerheim himself placed Colonel Paavo
Talvela in command of all Finnish troops in the threatened Tolvajarvi/Ilomantsi
sector north of Lake Lagoda. In order to prevent the entire Mannerheim
Line from being outflanked Talvela had to stop the Soviet advance
and if at all possible push them back. Therefore, Talvela planned
a strong counterattack to halt the Soviet drives in this area.
However, before Talvela could launch his counterattack on the
11th, he suffered a nasty surprise on his own left flank. A Soviet
battalion had marched undetected through the wilderness and fell
upon his flank. Without warning the Russians burst from the woods
upon Talvelas supply line northwest of Tolvajarvi Village.
There were no defensive works here and few combat troops either.
By all rights the Finnish HQ staff and the support personnel
should have been routed from the field but something strange
happened. The first target overrun by the Russians was a field
kitchen where large vats of sausage soup were simmering. After
the attackers caught a whiff of the soup, the majority of them
paused and began to eat. The momentum of the original attack
vanished and the startled Finns received a priceless interval
of time in which to recover. And recover they did. What followed
was an engagement dubbed the Sausage War by the Finns that was
close, brutal and without mercy. Later front line troops from
the east arrived to sweep up the survivors. Many of the Soviets
died by the bayonet some with sausage still on their lips.
CH led the way
almost 20 years ago with its Jatkosota variant when production
was cut and paste and publishers were still adhering to unmounted
counters. Fast-forward two decades and prepare for the heat of
FIRE AND ICE ... as well as the bitter cold of Finland's version
of 'General Winter'! In this final compilation of 1939-1944 scenarios
set on the Finnish Front, things have taken a turn for the colorful,
as in new color die-cut counters depicting elite Ski Troops,
Soviet 1940 soldiers, and Finnish vehicles and Gunsall
printed on a gray counter with full-color art.
The set also
includes two new 'winter' geomorphic boards that you can click
here
to analyze the fitment of the hexgrid with you other geo boards
by using this full-size pdf of the actual hexgrid used on the
boards. You can also click
here
to check the fitment against the boards of another variant publisher,
again, using the actual hexgrid that is used on the new geo boards.
Then, get set for a truly 'winter' presentation, replete with
new background, hills, and depicting a typical Finnish village
and wooded countryside.
As an additional
bonus, the packaging has been upgraded to include the 4-color
cover you see above.
READY
TO ORDER!
LA FIERE,
NORMANDY, 6 June 1944: Following their successful drop, intact and in
almost perfect order, Able Company of the 505th P.I.R. moved
speedily to their D-Day objective: the Merderet bridge at La
Fiere. The large manor house adjacent to the river bridge had
been occupied earlier that night by a detachment of the 1057th
Grenadier Regiment of the 91st Division: 28 men in all. First
to draw fire from the vicinity of the manoir was Lieutenant Presnell
of 1st Platoon. His team was followed soon after by the remainder
of Able Company, and later by a succession of groups including
elements of all the scattered parachute regiments of the 82nd
Airborne Division. Each in turn advanced to contact and made
their uncoordinated moves against the manoir, quite unaware of
the presence of numerous friendly forces. The German resistance
was finally worn down, the outpost soon surrendering to a band
of 82nd paratroopers who promptly moved on to Cauquigny. As fire
slackened about the manoir, Able Company displaced forward to
take up positions around the bridge. As they dug their foxholes,
the sound of approaching tanks could be heard across the Merderet
River.
Talented module
designer and military historian Ian Daglish (dec.) left us all
too soon in 2011. Ian's craftsmanship combined expert map recreations
and historical research, as well as a burning passion for all
things to do with the Battle of Normandy. La Fiere was the place
it all started, CH's exploration into the historical module,
Ian's collaboration, and the beginning of what would culminate
in his successful career as a published military history author
for Pen & Sword books. And now Kellam's Bridge is back in
a new edition with standard hexsize map, new counters, new art,
the original historical and game-play booklet in a new version,
and more. You receive 325th Glider Infantry Regiment-badged MMCs,
the correct Hotchkiss tanks in 1944 colors with APCR, historical
named leaders. You also receive a bonus set of Glider counters
for use with other scenarios that use them in both Waco CG4 and
Horsa models.
As an additional
bonus, the packaging has been upgraded to include the 4-color
cover you see above. Click here for the 'no map' version of this
product.
READY
TO ORDER!
Snakeshead
Ridge, Near CASSINO, ITALY, 18 February 1944: Two attempts by the
4th Indian Division to take Point 593 had failed. Capture of
the point was critical to support the attack directed against
the Monastery. During the dark hours of the morning of the 18th
the 4/6th Rajputana Rifles, 1st Royal Sussex, and a Co. of the
1/9th Gurkha jumped off in yet another attempt to capture Point
593 and Point 569. Despite heroic efforts by the platoon leaders
of the various companies, the Germans held out resolutely on
Point 569 and could not be pushed back off the reverse slopes
of Point 593. As dawn approached, the German counter attacks
began and gradually built in intensity. Due to the nature of
the terrain, the issue would be decided with hand grenades. The
Germans hurled counterattack after counterattack at the Indian
lodgement on the forward slopes of Point 593. As the day wore
on the 4th Indian Division. casualties mounted. The assault companies
that nearly had carried the position in the morning were only
tattered remnants of their former selves. It was too much; orders
were issued to fall back to friendly lines. The Germans reoccupied
Point 593.
When "Carnage
at Cassino" was being finalized during 1998 CH was in its
folio phase and the map was created by an artist that has long
since replaced. Also replaced since then were two American presidents,
film-based output for the creation of game maps, among other
facts of the times. For years we've heard a call for a new generation
edition of CAC and now it's here ... replete with fully remastered
map, color die-cut counters with original military art, new layout
and more.
Included in the
'more' is the fact that the new maps is LARGER in area than its
predecessor (as well as physically larger). Better to depict
the battle and to tie-in with the upcoming Cassino Abbey map
(see playtest prototype below), finally in hand and poised to
complete the series.
As an additional
bonus, the packaging has been upgraded to include the 4-color
cover you see above.
READY
TO ORDER!
OOSTERBEEK,
THE NETHERLANDS, 17 September 1944: Hurrying down the Utrechtseweg towards
Arnhem, 3 Battalion were surprised by a German staff car rolling
through the intersection in front of them. Many of the men in
the lead platoon opened fire, killing Arnhem Commandant General
Kussin and his aides. As the echoes of gunfire faded away, the
now-primed men of 3 Battalion moved on. As they neared the next
crossroads they suddenly came under fire themselves. Blocking
the way was a German position centered on a self-propelled gun,
part of SS Major Kraffts No. 2 Company. B Companys
No.5 Platoon was in the lead and quickly took several casualties,
including the platoon PIAT. None of Lt. Cleminsons men
had primed Gammon Bombs to hand, so with no real way of tackling
this menace the men scattered and sheltered in some nearby houses
and gardens. Major Waddy tried to launch an attack, but found
the fencing between houses made maneuver very difficult. The
paras engaged the Germans with their Brens and Stens while others
hurriedly tried to turn an exposed supporting 6-pounder anti-tank
gun. The German SPG blew up the Jeep, striking down the gun crew
an instant before it could fire. After this brief but intense
gunfight, No. 2 Company pulled back, afraid of being outflanked
by the paratroopers, taking with them a number of British prisoners.
3 Battalion hitched up their gear and moved on, already far behind
schedule.
BRAVE BUT DOOMED
allows you to recreate the classic struggle of the Battle of
Arnhem on a never-simulated-at-this-scale rendition of the battlefield.
And to do it in the ultimate detail, house-by-house, at 50 yards
scale. This module does not purport to answer whether Montys
bold gamble to cross the Rhine and break into the heart of Hitlers
Third Reich could have succeeded. Nor does it have anything to
do with whether Market Garden aimed one or more bridges
too far. Instead, BRAVE BUT DOOMED puts the gamer
literally inside the hexenkessel, hammered by two Waffen SS panzer
divisions day after day.
Here comes another
great collection of color die-cut counters! All the British airborne
you need to play the scenarios plus additional Waffen SS counters
for owners of Hell's Bridgehead 3 (or the counter sheet that
came with that product, available separately) to fill in and
make it a CH combat party. All of the British MMCs come badged
with the Pegasus and they are going to look just GREAT down on
that massive battlefield created by the TWO 24" ×
36" maps included with this module.
As an additional
bonus, the packaging has been upgraded to include the 4-color
cover you see above. Click here for the 'no map' version of this
product.
READY
TO ORDER!
West of the
Minturno-Santa Maria road, SANTA MARIA INFANTE, ITALY, 12 May
1944: To
carry on the unfinished mission of the weakened and helpless
2nd Battalion, 3rd Battalion was ordered forward. About 1115
Companies K and I jumped off toward Hill 103. On the battalion
right flank the 1st Platoon of Company Kits three squads
abreast and deployed in a skirmish linepushed down the
northern slope of the knoll in the face of heavy machine-gun
fire from the S-Ridge as well as from the forward slope of Hill
103. On the platoons left, the 2nd Squad advanced under
partial cover of terraces across the draw and a short distance
up the southern slope of Hill 103, where it was stopped by machine-gun
fire from the crest and from the rear. The 1st and 3rd Squads
on the right could advance only to the draw at the base of the
hill before enemy fire pinned them down. On the left the 2nd
Platoon of Company K pushed on down the knoll to the draw south
of Hill 103. Hardly had the platoon reached the draw when a machine
gun on the northern slope of the knoll started firing on the
platoon from the right rear, forcing the men to seek cover. Well-placed
snipers on Hill 103 also trained their rifles on Company K. In
visual contact with Company K and on its left, the two leading
assault platoons of Company I moved up the western slope of Hill
103 a few yards beyond the farthest advance of Company K; then,
enemy fire from mortars, artillery, and machine guns halted their
attack. The 1st Platoon, Company I, advancing on the right, also
reached the western slope of Hill 103 and suffered much heavier
casualties than the other assault platoon. By the time the platoon
reached Hill 103 it had barely the strength of one squad. Half
an hour after both companies had begun their attack against Hill
103 they were stopped cold.
Feedback says
that "Bracchi Hills" was one of the most linear depictions
of war at this scale ever published, almost man-for-man and truly
a small unit actions kind of module. A close second was CH's
Pointe du Hoc. The new edition, HELL IN THE LIRI VALUE continues
the tradition with new color die-cut counters, new art, the new
layout and some treats in the form of a set of 88th Infantry
Division-badged MMC counters to celebrate the feats of this fine
unit on the road to Rome during 1944. And since much of the German
defense was hinged on pillbox positions, you also receive a set
of new, overhead art Pillbox counters to site your MGs from.
As an additional
bonus, the packaging has been upgraded to include the 4-color
cover you see above. Click here for the 'no map' version of this
product.
READY
TO ORDER!
Gemencheh
Bridge, Malaya, 14 January 1942: In Malaysia, intensive Japanese air attacks
on Commonwealth troops added to the pressure of the Japanese
advance down the western part of the peninsula. The British Command
planned a series of delaying actions as the men of the III Indian
Corps slowly retreated southwards into and through the lines
established by the newly arrived Australians. Bridges along the
road would be left intact to heighten the effect of disorganized
flight by the Indian troops, but were actually meant to lull
the Japanese into becoming over-confident and careless. Meanwhile
an ambush was set up by the veteran 2/30th Battalion AIF, at
a small wooded bridge over the Gemencheh River about seven miles
west of Gemas. Shortly before 1600 on January 14, Japanese soldiers
on bicycles passed through the ambush position while the Australians
waited for the motorized transport section. Just a few minutes
later another bicycle column began crossing the bridge, and the
Australians decided that the ambush would be triggered by setting
off the demolition charge under the bridge. The charge hurled
timber, bicycles and bodies skyward in a very deadly and satisfying
blast. Almost simultaneously, the three platoons of B
Company hurled grenades among the enemy while sweeping the open
area with fire from Bren guns, Tommy Guns and rifles. While attempting
to call up artillery fire on the Japanese, the Australians realized
that their field phone wire had been cut in some manner. While
the lack of artillery was frustrating, there wasnt much
need of it, as the Japanese had been caught completely off-guard.
The Commanding Officer now ordered the Australians to withdraw
eastwards into the battalions positions at Gemas. During the
withdrawal, some of the Australians squads ran into Japanese
soldiers from the first bicycle unit that had been let through.
Small individual skirmishes flared up and died down just as quickly,
as the Australians made their return to the battalion that evening
and night.
About a dozen
years ago Total Pacific Theater Pack I crawled out of the jungle,
not realizing the war was over. It apparently had survived on
insects and lemon grass, with an occasional helping of brackish
water. The year 2012 brings with it color die-cut counters, a
new geomorphic board, new art, layout, and the usual errata/tweaks
input and the result is DIGGER PACK I. The scenarios feature
an Australian-laden bunch of actions and to bring it all together,
you receive 296 counters for use with this product and ALL of
your scenarios starring some of the best warriors this side of
modernity. You also receive new markers including the Cleared
Fire Zone (rules included) as well as a handful of other counters
used in the scenarios.
DIGGER PACK I
also includes a new PTO-themed geomorphic board that is used
in a bunch of scenarios and replaced Board 37. You can click
here
to analyze the fitment of the hexgrid with you other geo boards
by using this full-size pdf of the actual hexgrid used on the
boards. You can also click
here
to check the fitment against the boards of another variant publisher,
again, using the actual hexgrid that is used on the new geo boards.
As an additional
bonus, the packaging has been upgraded to include the 4-color
cover you see above.
NOW
SHIPPING!
HOTTON, BELGIUM,
21 December 1944: After revealing itself prematurely, the spearhead
group of the 116th Panzer Division remained quiet for about ninety
minutes. During that time, the Americans had time to improvise
a defense. A roadblock was established in the Rue Haute using
Bailey bridge components. Command was assumed by Major Fickessen
of the 23rd Engineer Battalion. Fickessen organized 200 men from
various staff, messengers, engineers, as well as supply and rear
echelon troops. At 0900 hours a group of four Panthers slowly
moved from the heights toward the east of town, probing for a
way to the bridge. They first tried the Rue Haute, spotted the
roadblock, and clanked off to some nearby gardens. One Panther
continued on alone and returned to the Rue Haute a little farther
up the road. There, the massive Panzer faced off against a diminutive
Stuart, which was quickly destroyed. The Panther then engaged
a Sherman, brewing it on the second shot. The German crew then
backed away after seeing some anti-tank mines sitting on top
of the ground. The retreating Panzer was struck on its side by
shots from an AT-gun and some bazookas near the south bank of
the Ourthe. The crew quickly bailed out, leaving the German platoon
leader, Oberleutnant Köhn, pressing forward. He entered
the Rue des Ecoles near a second building without being engaged,
but then reversed back the way he came, fearful of unseen enemy.
Back among the gardens, Köhn halted his tank and was attacked
by a Bazooka team. The Panzer leader rotated his turret to face
the threat but unbeknownst to him, a lone Sherman from the 7th
US Armored Division had been found in the repair shops at Marche
and requisitioned to bolster the south bank defense. Sited near
the bridge, at the corner of Rue Parfonry, it was offered a rear
shot and with two rounds from its 76mm gun, the Panther was brewed.
The other two tanks pulled back after half-hearted attempts to
reach the Rue des Ecoles near the railway line. As a side note,
the south bank defenders also engaged a lone German 75mm gun-armed
half-track, spotted near the Ti-Châteaus heights,
and destroyed it with fire from their 40mm Bofors anti-aircraft
gun.
Moving images
of the Battle of the Bulge often include German soldiers in their
long greatcoat scuttling across the fields from their dark forest
lairs, the men of the Volksgrenadier divisions. Now YOU
can push cardboard around while you play out the epic stand at
Hotton on three fully remastered maps from Devils In the Woods/Sudden
Full Contact in one updated edition that includes bonus counters
and a total of 20 scenarios in all. All of the scenarios are
laid out in the new format and owners of our recent Nordic Twilight/BDF
II releases should have all the combat counters needed to play
without needing to dig into their standard-issue collection when
combined with the new counters provided with ASLComp DARKEST
DECEMBER.
As an added bonus,
if you ordered any of the new items scheduled to ship in November
2011 as part of a BULGE AMMO BOX bundle, or separately, you are
eligible for super special prices. International customers pay
the USPS postage, but we'll try and get everything into as few
Flat Rate envelopes as possible so you can rest assured you will
be saving a ton of cash.
NOW
SHIPPING!
BOADILLA,
SPAIN, 14 December 1936: The Civil War in Spain brought a wide variety of
international volunteers and mercenaries to that troubled nation.
Following upon the narrowly defeated Nationalist drive on Madrid
during the Autumn, the Nationalists thought to renew a more limited
offensive to complete their aim of isolating the nearby city
of Madrid. The Nationalists assembled 18,000 infantry and cavalry
organized into four mobile brigades, supported by elements of
the German Condor Legion, and a large contingent of 155mm guns.
Opposing them were the famous International Brigades, composed
of left-wing dissidents, exiles, communists, and socialists.
These enthusiastic volunteers were determined to stop the fascists.
The brigade at Boadilla was the Thaelmann Battalion, consisting
mostly of German communists and some Englishmen. The fiercely-independent
ideologies of both sides promised for particularly vicious fighting.
The Nationalists began the attack with the heaviest artillery
bombardment of the war. The Nationalists attacked Boadilla and
successfully seized it the first night. A counterattack by two
of the Republican International Brigades and a detachment of
Russian tanks forced the Nationalists to withdraw from the town
the next morning, only to see them counterattack later that day,
successfully trapping the Thaelmann Battalion inside the town.
A terrible fight ensued throughout the town. Casualties were
heavy for both sides as each side funneled more troops into the
fighting. All Republican counterattacks to relieve the besieged
comrades failed. Elements of an Russian armored detachment engaged
the panzers of the Condor Legion inside the town square, while
elite Spanish Moroccan Infantry fought their way into the fortified
Marketplace and the nearby Castle Duque de Sueca. The Thaelmann
Battalion and their Spanish and International brethren were forced
to fight their way out of the town, leaving many dead behind.
This costly fight left the Nationalists with a modest victory
in having seized Boadilla and the surrounding territory, while
both sides (especially the International Brigades) were heavily
depleted in strength.
Years have gone
by with requests coming in for a reprinting of GUERRA CIVIL,
the Spanish Civil War historical moduleyou have been heard.
But the request for a reprint has to be rejected. Instead, a
fully remastered product, with all new counters. new geomorphic
boards, scenarios laid out with the new format and art, not to
mention all new color military art adorning the die-cut counters.
Plus some extra scenarios and re-written Special Rules and notes
pages. It comes to you during November 2011 as CONDOR LEGIONS
and is sure to be evocative of this important time in pre World
War II military history.
As an
added bonus, if you ordered any of the new items scheduled to
ship in November 2011 as part of a BULGE AMMO BOX bundle, or
separately, you are eligible for super special prices. International
customers pay the USPS postage, but we'll try and get everything
into as few Flat Rate envelopes as possible so you can rest assured
you will be saving a ton of cash.
NOW
SHIPPING!
TOKTONG PASS,
KOREA, 27 November 1950: Fox Company, under the command of Captain Barber,
U.S.M.C., was positioned along the main supply route on a hill,
later renamed Fox hill, overlooking the Toktong Pass.
Barber and his reinforced company had arrived at 1500 houurs
that afternoon, and barely had time to dig foxholes before the
sun went down. He positioned his 3rd platoon on top of the hill,
the 1st platoon on the right, 2nd platoon on the left, and Lieutenant
Brady with his 60mm and 80mm mortars at the base of the hill
near some buildings. Brady had just enough time to register the
80s on the rocky hill northeast of Fox Hill before dusk. The
Captain put his unit on 50% alert, trying to match up veterans
with the new kids, allowing two men per hole with one awake and
one asleep through the night. A full moon rose at 2300, and the
night was clear and cold with a temperature about 20 degrees
below zero. At 0115 hours the Captain conducted an inspection
and found many of his sentries sleeping. He roused the NCOs and
encouraged them to stay awake, then lay down to sleep at 0155.
At 0230 he awoke to heavy firing north of Fox Hill, and he heard
his aide Corporal Ashdale shouting, Here they come!
The 3rd platoon was under heavy attack and the perimeter was
hit in three different places at the same time, including Lieutenant
Bradys area. The 3rd platoon was taking casualties and
beginning to fall apart as a defensive force, when one of its
soldiers, Private Cafferata,
stood up and began firing
two M-1 rifles as fast as a fellow wounded Marine could load.
He moved up and down the line, batted CCF grenades away from
his position and killed 15 enemy soldiers in close combat. Later
that morning he was wounded while grabbing a grenade, but still
he fought on. Finally a snipers bullet caused him to sustain
further wounds and he was evacuated. His actions and uncommon
valor won Cafferata the Medal of Honor.
The first release
of Toktong Pass sold out rather quickly and is now OOP. Problem
is, those Chicom soldiers keep forming up, blowing their bugles,
their whistles, and heading for the high ground! Not to worry,
all new art has recreated the color, cardboard, winter-uniform
clad Marines required to hold off the Communist Hordes and they
are ready for YOUR orders on Fox Hill and the heights overlooking
the vital Toktong Pass. Hold the pass or your fellow Marines,
falling back from the 'frozen' Chosin Reservoir ... will be cut
off. It all comes at you as THE CHOSIN FEW, and includes all
the combat counters you need to play the scenarios plus scenarios
in the new format, with the new art, and Special Rules pages
to tie it all together. The helicopter rules model also takes
a whirlybird nudge forward in development as you drop supply
canisters (and hopefully for the Marines ... recover them before
the Chicoms do.) This product comes in two versions, with and
without the Toktong map, to provide previous owners of Toktong
Pass even more savings.
NOW
SHIPPING!
THIRIMONT,
BELGIUM, 15 January 1945: By the end of 1944 the German offensive in the
Belgian Ardennes was definitely stopped. But the Allies still
had to push the Germans back behind the Siegfried Line before
they could resume their strike into the Reich. By January 13eleven
days after it was launched the counteroffensive had expanded
far enough to the east along the battle line to engage the American
30th Infantry Division into the fight, with the capture of St.
Vith as a first objective. While its sister regiments were plowing
south over the hills, the 120th Regiment was locked in a bitter
three-day struggle for Thirimont, a ridge village which controlled
the east flank of the attack. By irony of fate, this village
was defended by the 1st Battalion of the 9th Fallschirmjaeger
Regiment, the same unit, whose soldiers so full of confidence,
earlier rode on the tanks of the powerful Kampfgruppe Peiper,
and had traversed Thirimont one month earlier on the way to the
Meuse bridges.
About 15 years
ago Euro Pak II brought ASLers a bevy of Battle of the Bulge
scenarios and proved to be one of our best-sellers ever. It's
long been out of print ... and deserving of an update. And an
update, and then some, is exactly what it has received! Two new
geomorphic maps, both depicting rivers, scenarios updated, all
known errata input, plus the new layout and art. PLUS some additonal
bonus BULGE scenarios AND a FREE copy of the Wingen-sur-Moder
counter sheet providing vehicles and AFVs shown on the image
above. All in all it comes at you as BULGE PAK I (a hint that,
yes, there will be a BULGE PAK II).
NOW
SHIPPING!
IRON
TRIANGLE OUTPOST PORK CHOP HILL, 1025 Hours, 6 July 1953:
At 1025
hours on the night of July 6th a massive artillery and mortar
barrage preceded an onslaught by 700 soldiers from the CCF 200th
Regiment, 67th Division. The sounds from the crashing shells
concealed the oncoming Chinese, until they burst forward in what
was described as a moving carpet of yelling, howling men--whistles
and bugles blowing, their officers screaming like women driving
their men uphill. In a bunker CP just beneath the crest
of the hill Corporal Dale W. Cain heard his radio come alive
with reports of enemy in large numbers. Company A
reported hand-to-hand fighting in the trenches. The battle was
fought in a driving monsoon rain, making evacuation of the wounded
difficult, as well as re-supply. As the battle swayed back and
forth, the Chinese made repeated pushes to take the hill while
both sides unleased a storm of artillery fire upon the struggling
soldiers. During the course of two days, parts of four companies
defended Pork Chop. At dawn on July 8th, the rain ended for a
time and the initial defenders withdrawn. A fresh unit, 2nd Battalion
of the 17th, counter-attacked and re-took the hill, then settled
in to prepare a defensive perimeter for the coming night.
We suspect the
majority of you out there have witnessed the movie "Pork
Chop Hill" more than once, with its stirring performance
by Gregory Peck. If you are like us, you've seen it over and
over again. It's just that good. Our feelings about this film
are on par with those we reserve for YOU, our customers,
the historical wargamer with the imagination and daring to break
out of the rusty cage, genre-wise, that someone once told you
was the only place you could maneuver your cardboard warriors.
And it is for YOU, the decisive "Lt. Joe Clemons" of
tac-sim gaming (and owner of the BULGE AMMO BOX bundle),
we are happy to provide you with a FREE BONUS copy of ASLComp
BATTLE OF PORK CHOP HILL. It includes an historical map and
4 bonus scenarios and requires ownership of THE CHOSIN FEW ...
not a problem for BULGE AMMO BOX BUNDLE guys!
Along with your
free Pork Chop Hill module, Bulge Ammo Box owners will receive
a new overlay for Condor Legions at no charge. Scroll down to
find out about all the FREE bonuses that are part of the final
release edition of Pork Chop Hill, including new color die-cut
counters, an expanded map and BONUS scenarios. Click on the links
for the new releases for special prices and also note a special
price for Pork Chop Hill is in effect for non Ammo Box buyers.
UPDATE:
Pork Chop Hill has been upgraded with two sheets of BONUS color
die-cut counters, the map has been doubled in size to a full-size
mapsheet, and you receive two additional bonus scenarios. Ownership
of CHOSIN FEW is required to use this product.
NOW
SHIPPING!
VIERVILLE-SUR-MER,
FRANCE, 0630 Hours, 6 June 1944: The 743rd Tank Battalion didnt
have any illusions about D-Day. Unlike other units, they fully
expected to be hurled at the beach first, paving the way for
the infantry and all of the following waves. They were expected
to make the landings easier for following units, but even with
a successful bombardment they knew there would be hell to pay
on the beach. In Company A, two of each group of three Shermans
was standard; the third was a bulldozer model. Each tank had
been specially waterproofed and had large fishhook
ducts mounted over the engine compartment. The rough surf had
caused the officers in charge of the landing to conclude at 0505
hours to cancel the planned launch of the 743rds DD tanks
in the water, and instead carry them ashore on their LCTs. The
neighboring 741st Tank Battalion infamously lost 27 of their
32 DDs after launching them, with only a few sharp crews with
small boating experience able to handle the sensitive craft in
the high seas. Landing at the same time as the doomed infantry
of the 116th Regimental Combat Team, the tankers didnt
find the going much easier. The LCTs took a poundingthey
were the first big targets to hit the beach. Two LCTs were sunk
during the approach, and only eight of Companys Bs
sixteen tanks actually made it to shore. An 88 shell knocked
out the first Sherman off the ramp of LCT-591. Company CO Captain
Ehmkas LCT landed right at the Vierville draw, and Ehmka
and many of his men were killed before they could unload. Across
more than 400 yards of open beach, the surviving tanks had a
terrible time picking out the guns firing on them, while they
were exposed except for what the drivers could keep under water
without flooding. Instead of supporting infantry who could threaten
the gun positions, the tanks found themselves alone in the surf,
surrounded by a great many bodies of the 116th. And they were
stuck on the beach, trapped by the great anti-tank wall at Vierville.
Walking among his tanks, trying to coordinate their actions,
the 743rd commander, Lt. Col. Upham, got drilled in the shoulder.
Still, the crews tried to stay alive while they looked for targets
they could hit. Finally all of the work was rewarded when the
survivors moved through the D-1 exit at Vierville just before
dark, then rolled a precious half-mile inland. Lt. Harold Beavers
was Company Bs only unwounded officer, and he earned the
DSC. They shot the hell out of the Germans, an officer
of the 116th said of the 743rd, and got the hell shot out
of them.
OMAHA WEST begins the final chapter
of our ASLComp exploration into the famous battle that will conclude
with the release of OMAHA EAST. Ownership of OMAHA WEST will
be required to play OMAHA EAST and the entire package has been
upgraded and updated with new counters. The scenarios are laid
out in the new format, as are the play aids and monster scenario
materials and you'll receive OVER 1,000 COLOR DIE-CUT COUNTERS
in OMAHA WEST. The maps have already been reprinted (see note
below) and the counters are already done too so December 2011
release is firm on our end. A 'no map' version is being made
available for previous owners, you'll also find information about
that below.
NEW COUNTERS:
The following changes are official and reflected on your OMAHA
WEST counter sheets: To reflect more ammunition on hand for the
landings 5-4-6 American squads have Assault Fire/5-3-6 squads
receive a smoke exponent. To reflect the increased lethality
to their crews, M4DD tanks have a CS5. Engineer squads have a
smoke exponent of '5' printed on their counters (and are thus
not increased to '7' by being defined as Assault Engineers).
All 5-5-7 squads/HS are Assault Engineers (H1.22) and Sappers.
The second edition
of the OMAHA WEST maps correct the beach label errata noted above.
If your maps have the labels as printed in '1', you have the
first edition maps. If your maps have the labels with the white
surround, as in '2' above, you have a set of the limited number
of second printing maps that have gone out with that last copies
of FIRST WAVE AT OMAHA. We've printed up a set of color stickers
for owners of the first edition that wil be provided FREE with
all editions of OMAHA WEST.
NOW
SHIPPING!
Berlin, GERMANY,
28 April 1945:
The 5th Army attacked across the Landwehr Kanal on a broad front
and was able to establish several small bridgeheads on the north
bank. The Russians packed as many tanks and guns into the crossing
points as possible while combat engineers built pontoon bridges
in areas where infantry had been able to get across on make-shift
rafts or by swimming. The Germans were not quiet while these
enemy preparations were taking place. The remaining SS and Volkssturm
troops in the sector were deployed as close as possible to the
canal with orders to counter-attack and eliminate the enemy crossings.
Also, the internal security troops at the chancellery were mobilized
under party bosses along with the remaining Königstigers
to reinforce the thin front line. Before this last group could
reach the main line of resistance the Red Army attacked out of
its bridgeheads. Tanks moving out from the Belle Alliance Platz
area quickly ran into the French SS of the Sturm Battalion Charlemagne
and were stopped with heavy casualties. However, the combined
force of the attack forced the French back one block. The attack
towards the Anhalter Station also gained little ground against
the reconnaissance battalion of the 11th SS Division Nord.
Neither side achieved victory as the Germans were unable to throw
the enemy back across the canal while the Russians were unable
to break the line and capture the Reich Chancellery. The battle
developed into three more days of slow bloody street-fighting
until the last defenders of Berlin could be crushed under the
Red Army steam-roller.
TYRANT'S LAIR
2 is
the final chapter of our ASLComp exploration into the famous
battle. The new edition includes a campaign game that uses all
four maps for a massive urban battlefield. Additional copies
of the counter sheets are available for those that want to play
the CG and everything you need to play the über monster
scenario, 'The Downfall" is included with BERLINFINAL
DAYS + the new counters provided in TYRANT'S LAIR 2.
Once TYRANT'S
LAIR 2 and BERLIN FINAL DAYS are sold out, the guns of Berlin
will go silent and our sights will be on other battlefields,
our task of building the largest urban tactical-level battlefield
ever published .... complete.
NOW
SHIPPING ALMOST SOLD OUT!
KIBBUTZ DEGANIA
A, ISRAEL, 20 May 1948: Having just captured the police fortress at Samakh
two days earlier, Colonel Abdel Wahab Bey al-Hakim redeployed
his forces to assault the kibbutzim on the southern edge of Lake
Tiberias. His goals were to capture the bridge over the Jordan
river just north of Degania A and clear a path to link up with
other Arab forces on their drive on Haifa. However, the Jews
were putting up stiffer resistance than he expected. Still, he
had tanks on his side. As the Syrian AFVs advanced to the perimeter
of Israels oldest kibbutz, and home of Major Moshe Dayan,
the Israeli Commander of Lower Galilee, the leading tank was
hit with multiple Molotov Cocktails. Other tanks and armored
cars were now under assault as a PIAT team joined the fray. The
infantry was too far behind to assist the armor effectively and
the attack was repulsed with heavy Syrian losses. Wahab then
turned his force south toward Degania B but was again turned
back. Shortly thereafter, the Israelis brought up their first
artillery pieces of the war, two old French 65mm field guns,
and began shelling the Syrian positions in the valley. This forced
Wahab to withdraw to safer ground. A burned out hulk of an R35
from that day still remains where it was lost at Degania A as
a tribute to the defenders.
GENESIS '48
2nd Edition
is a new generation ASLComp module that literally re-starts everything
with YOUR hand on the wheel. In charge, your voice heard loud
and clear. You've made it known that you like those BFP/HoB watermark
style counters so we're taking aim to make the best variant counter
along those lines, ones we'll be proud to have the "CH"
emblazoned on. And what that means is the best overhead vehicle
and gun views, professionally drawn soldier art second to none.
And a data presentation you can understand easily.
The ground-breaking
GENESIS '48 module sold out a decade ago, and has been
awaiting a new edition for years. Additionally, the follow-on
game, bringing in 1967 and 1973 actions has been waiting patiently
for delivery to your gaming tables. Bringing together these two
elements has resulted in an all new GENESIS '48 2nd Edition
complete with counters and scenarios for 1948 and 1956, with
the first taste of 1967 and 1973 actions. The Israelis get a
new nationality color and a plethora of new counters are provided
for Arab and Israeli armies. What's more, the soldier art is
also new, none of that which was used in the first edition is
carried over.
"G48
provides an incredible wealth of detail on AFVs and guns in the
conflict, fully as interesting as anything in Chapter H..."
The above quote
is nice,and accurate. That said, GENESIS '48 2nd Edition
aims to polish every rough edge of its predecessor, while adding
value in the form of new counters and situations. Rules such
as the "Molotov Tank Hunting Hero" and others have
been streamlined. Squad types have been reduced appropriately
and redundancy in rules addressing their use edited down. Scenarios
continue to use mostly non-desert, daytime situations and are
moderate to small in size and play on geomorphic boards. An all
new Kibbutz geo board is provided and a separate JERUSALEM '48
historical map-based module is coming with a fully remastered
map that utilizes larger hexes than its predecessor. Thus, GENESIS
'48 2nd Edition is a 100% geomorphic board product with 16
exciting scenarios and a LARGE COLLECTION of 1000+
of new counters!
In keeping with
the CH approach used in the Berlin and Omaha releases successfully,
all you'll need to own is your ASLRB and a collection of marker
counters. EVERYTHING YOU NEED in terms of
color, die-cut counters is provided in GENESIS '48 2nd Edition!
Punch it out and play, no more hunting through tray after tray
of old counters to get into the action.
Above
is the new KIBBUTZ 1 8" x 22" geomorphic board that
replaces the former Kib1 overlay. It is modeled after the actual
plans of a 1940's style Israeli kibbutz, so real one may feel
they have made Aliyah just by playing on it! A second geo board
and half-board overlay are also included in the module to freshen
up the battlefields for your cardboard warriors.
SOLD
OUT!
STONNE, FRANCE,
15 May 1940: Soon
after the withdrawal of the H39s of the 1st Company of the 45th
BCC at 0730 hours, the heavy tanks of the 49th Battalion followed.
After several passed through the seemingly empty streets, and
in the absence of friendly infantry, the Char B1bis took
position at the south edge of the village while the Gross Deutschland
cautiously infiltrated the town with more and more support weapons.
The next move by the French was another incursion by Char B1bis,
three of them ending up destroyed. Alarm was given at the higher
echelons but the 10th Panzer command thought that the tanks of
the 8th Regiment were still accompanying the IRGD infantrymen,
so no reinforcements were sent. At 1030 hours, the main attack
kicked off. Heavy enemy return fire was faced and progress was
slow and murderous. Then the anti-tank nest was destroyed and
the French infantry reached the gardens and houses, the pressure
forcing the Germans to withdraw to a position four miles north
of Stonne, covered by the fire from their StuG self-propelled
GUN Company.
Welcome to THE
STONNE HEIGHTS, a new edition of the France 1940 module created
with extensive on-site research by Pedro Ramis. This new edition
includes SIXTEEN scenarios and three Platoon Leader campaign
games, all laid out using the new format. More importantly, owners
of GEMBLOUX II and this product will have the entire OB
of combat counters needed to play the scenarios provided (you'll
need some of your standard counters for the CG). That means French
AFVs, Guns, MMCs, SMCs and SW plus early-war Germans! All using
full color original military art created just for you! The counters
included with The Stonne Heights include additional AFVs (more
Char B1 bis tanks than ever before in action in a scenario),
new AFV types, etc.
Previous owners
of the Stonne 1940 releases have not been forgotten. A 'no map'
edition is available so you can save money and get the new materials
only. Click
here
to get the NO MAP version.
NOW
SHIPPING!
BARAQUE DE
FRAITURE, BELGIUM, 20 December 1944: The German effort to encircle or bypass
American forces in the Ardennes offensive required aggressive,
even reckless exploitation of any breakthrough. Invariably, this
strategy resulted in unexpected and vicious confrontations. One
such conflagration involved the leading force of the German 560th
Volksgrenadier Division and the recently deployed American 203rd
AAA Battalion at a tiny Belgian crossroads called Baraque de
Fraiture. A small company sized patrol of the 560ths Kampfgruppe
Schumann encountered heavy automatic weapons fire at the small
crossroads while traveling north along the N-15 highway. The
80 men of this bicycle-mounted reconnaissance unit lost 12 men
dead and 14 captured from the deadly M16 (nicknamed Meat
Choppers) and M15A1 anti-aircraft half-tracks and the men
of the 203rd AAA Battalion. In this instance, German aggressiveness
proved costly. Although this first battle of Baraque de Fraiture
was to be an American victory, the German forces to follow were
determined to take this vital position.
CH has teamed
up with Front Line Productions to bring you a Battle of the Bulge
battlefield recreated faithfully for our ASLComp customers. Just
how did this come about? Aw, cmon! You know here at CH
were all about recreating 20th Century military history
at 50 yards scale. And that means maps, LOTS of maps. In the
case of the fateful engagement at the Baraque de Fraiture crossroads,
that meant taking the original Front Line prototype and honing
it through an onsite research trip, creating an detailed historical
map in the process. Add tanks, guns and men and voilá,
tactical-level gaming has a new battlefield, in this case an
ASLComp variant that is a must-have for hobbyists of Beyond ValorTM
and YanksTM.
BARAQUE DE FRAITURE
documents the onsite visit and its conclusions in the expanded
12 page booklet included with the product. You also get a batch
of well-crafted and cool scenarios to use the new 24 x
36 map with. A total of nine scenarios are provided, all
printed on 110 lb. heavyweight card, and two using geomorphic
boards.
What we think
will make you sit up and pay attention is the inclusion of all
the AMERICAN combat counters needed to play the scenarios provided.
You also receive all the German counters needed for owners of
HB3 (or the counter set from HB3, available separately). Your
new American MMC/SMC/SW collection is perfect for use with NORDIC
TWILIGHT too ... for those that want a CH-variant counter
only presentation on the map!
Previous owners
of Baraque de Fraiture have not been forgotten. A 'no map' edition
is available so you can save money and get the new materials
only. Click
here
to get the NO MAP version.
SOLD
OUT!
CREHEN, BELGIUM,
12 May 1940: At
0800 hours the 2nd DLM retreated from Hannut, to avoid being
overwhelmed by German supporting units. Soon after, the Germans
were engaged by another French strongpoint at Crehen at 8:30
A.M. In this position, the 2nd Cuirassiers, commanded by Captain
Sainte-Marie Perrin and armed with 21 French Hotchkiss tanks,
took on the best the German panzer force had to offer. The action
rapidly grew hotter as Perrin's Hotchkiss squadrons engaged the
Panzers from a series of prepared positions, even as the Germans
approached on the center of Crehen. Despite the loss of Captain
Perrin early in the engagement, the French unit stood and fought
it out with the enemy, both sides taking heavy losses. As the
supporting infantry of the Dragoons suffered losses, the responsibility
for the defense shifted to the French tankers. Part of a German
column advanced into the town center, while the rest performed
a flanking maneuver around the defenses. By 11:00 A.M. the surviving
Dragoons had retreated to Merdorp while the ten remaining Hotchkiss
tanks broke out to Thisnes. Losses had been inflicted on the
German attackers, but the French armor was being inexorably forced
back.
Welcome to GEMBLOUX
II, an updated edition of the popular Battle of France 1940
module. The emphasis is on the word 'new' because it is all NEW.
And updated. The scenario layout you love, the new counter art,
and more. A new 8' × 22" board replaces the previous
'Village 42' half-board overlay. What's more, you receive two
copies of two bonus counter sheets. That means full color French
MMC/SMC/SW, Guns, and early-war German infantry, AFVs and Guns.
And if you enjoy the all-original military art we are creating
to enhance and freshen your tac-sim experience then these are
for you!
Above
is the new 8" x 22" geomorphic board that comes with
GEMBLOUX II. The designer will be announced at the time of pubication
as one of the winners of our GEO BOARD CONTEST!
ALMOST
SOLD OUT!
VROENHOVEN,
BELGIUM, 11 May 1940: By mid-afternoon of 10 May, infantry elements of
the 4th Panzer Division took over the bridgehead at Vroenhoven,
relieving the exhausted paratroopers. During the evening, the
infantry pushed west to free the main road and north to join
with the Velwezelt bridgehead. Two platoons of the 2nd Company
were all that remained of the Belgian troops near the Vroenhoven
Bridge. On the morning of the 11th, the Germans started to attack
towards the south to completely secure the bridge area. As the
lead panzer elements were crossing the bridge, three Fairey Battle
aircraft of the Belgian 5Ëme Escadrille appeared over the
Albert Canal and began a bombing run against the bridge. Because
their initial mission was to bomb wooden footbridges, the planes
were loaded with puny 50kg bombs instead of the more potent 250kg
bombs normally available. Lead by Captain Glorie, the three Battles
made a first bombing run though withering anti-aircraft fire.
Due to either the wounding of the observer or a malfunction of
the bomb release system, Battle number T-70 of Captain Glorie,
followed by the T-63 of Adjudant Delvigne, turned about and made
a second run. Both were shot down after hitting the bridge. Une
vaine mission de sacrifice!
Welcome to FACING
THE BLITZ, an updated edition of the Albert Canal map and
scenarios that were included in CH 7/1. A second edition map
was printed after the initial print run was sold out and is included
with this version. No worries, if you already own the map, a
'no map' edition is also being made available so you can get
the new counters and updated scenarios and save some cash. Click
here
to get the NO MAP version.
Above
is the second edition of the Vroenhoven map used in the scenarios
of ASLComp FACING THE BLITZ.
SOLD
OUT!
St. Homme
Crossroads, south of THULIN, BELGIUM, 23 May 1940: The Germans reacted
quickly to the enemy threat. The commander of the Infantry Regiment
469, Oberst von Tschüdi, ordered his 1st Battalion to enter
Thulin and eliminate all French resistance there. Following their
orders, German soldiers swept toward the village. Men of the
I/469, supported by the 105mm guns of the 2nd Battalion, Artillery
Regiment 59 attacked from the west. Meanwhile, the Aufklarung
Abteilung 269 moved on Thulin from the northern flank of the
village. This would be no walkover. Groups of French defenders
were engaged in the nearby village of Le Quéniau and at
the St. Homme crossroads, to the south of Thulin. In a show of
what could be achieved by a small but resolute group of French
soldiers, the defenders of Thulin stopped the Germans in their
tracks. The weight of enemy manpower and materiel soon was brought
to bear on Pucinellis brave men. The defenders were overwhelmed
in the village and Pucinelli, injured, was captured at his command
post. All resistance in Thulin did not end with Pucinellis
demise. A small group of die-hards destroyed all of their equipment
and arms before a few groups of men slipped away. Despite the
heroic defense, by 1100 hours the HQ of the 269 Regiment reported
to division HQ that Thulin had fallen and hundreds of prisoners
were in the bag. This small engagement would be but a footnote
in the Battle of France 1940.
Here at CH we
think it is high time you leap into the saddle of your Gnome
et Rhône AX2 motorcycle and race off to the front where
your brothers-in-arms are awaiting the orders tucked into your
knapsack. What, you don't own a Gnome et Rhône AX2 motorcycle,
circa 1938 production model and used by French troops during
the 1940 battles? Not to fear, you'll be freshly equipped with
your very own ride, finished in stunning green-brown, albeit
in a cardboard edition! That's 800cc of motive poweralthough
a little slower than the BMW R75 the generic 'motorcycle' counters
are designed aroundgood enough to get you where your orders
tell you to go.
Welcome to A
FEW RARE MEN, a new pack built around the CH 6/2 scenario
designs of ultra-creative British ASLer Phil Nobo. The theme
is the Battle of France 1940, with actions spilling into Belgium
and everything has been remastered, twweaked, new art, new layout,
new geomorphic board. And the board is inspired by the design
of yet another GEO BOARD CONTEST winner, a win-win really since
it's all about bringing the work of your fellow ASLers to the
fore and no publisher has feaured more designers than CH ...
not even close.
There is only
ONE WAY to get a copy of A FEW RARE MEN.
And the good news is that for YOU, that manly bundle-man, the
cost of this $39.95 value is absoultely FREE. Scenario
cards, geomorphic board, color counters .... FREE. Nail down
a copy of the MANLY BUNDLE (GENESIS II + THE STONNE HEIGHTS
+ BdF II + GEMBLOUX II + FACING THE BLITZ [and note -- you may
order the 'no map' editions of any of the items offered that
way and still be eligible as a Manly Bundle-man]) and in addition
to lots of new color counters, geomorphic boards, stirring situations
(aka "scenarios") and a celbration of your fellow hobbyists
and their labors of love ... you get an almost FIFTY DOLLAR
VALUE (once shipping is factored in) as our gift.
A FEW RARE
MEN will
not be sold. It is only available to the ultimate cadre, strong,
disciplined, expert tacticians, outside the box thinkers, lovers
and soldiers ... 'the most interesting men in the world' ...
MANLY BUNDLE-MEN.
Above
is the new 8" x 22" geomorphic board that comes with
A FEW RARE MEN. The designer will be announced at the time of
pubication as one of the winners of our GEO BOARD CONTEST!
NOW
SHIPPING!
WINGEN-SUR-MODER,
FRANCE, 4 January 1945: Shortly before the crack of dawn on 4 January
sleeping American soldiers were suddenly awakened by what some
on the scene described as the most intensive machine-gun
and automatic weapon fire that any had ever heard. Disoriented
GIs awoke to the sudden outburst of fire but there was no panic.
German forces pushed out of the Low Vosges forests to capture
Wingen-sur-Moder, situated along the road net needed for Operation
Nordwind. The attacking enemy forces struck Wingen at the first
light of day and rapidly moved through the village. In the confusion
that followed, Company A lost communications with Companies B
and C, and for a time the Company was without radio contact with
the Battalion CP in the Kirchberg. Within the company perimeter
confusion made it difficult for the platoon leaders and platoon
sergeants to get their men organized. Nearly every squad was
on its own. Their reaction to the sudden attack was left to the
judgment of the individual squad leaders. By 0900 hours the Germans
had captured and occupied the town, the high ground to the northeast
of town, and established a bridgehead on the south bank of the
Moder River. They immediately went about establishing a perimeter
defense around the village then prepared to continue their attack
southward toward Saverne.
During the first
days of January 1945 German forces pushed out of the Low Vosges
forests to capture the towns that lay along the snow-covered
route of attack. One of these towns was Wingen, along the Moder
River. American units there were initially caught by surprise
as battle-hardened troopers from the 6th SS Mountain Division
stormed in and captured the town. American reinforcements were
soon pouring in from the west and the south and despite bitter
fighting, by January 5th the German offensive had been brought
to a standstill. Lacking exits from the Vosges, planned armored
reserves stood idle and Operation Nordwind ended in failure.
Wingen sits in
a small valley along the Moder River between Bitche to the north
and Saverne to the south. Described in the following bucolic
terms, ...the village and the surrounding area looked very
much like a winter scene one might expect to find on a Christmas
card back home. Smoke rising from a few chimneys made the houses
appear warm and inviting... Wingen would erupt on 3 January
1945 and become the focal-point of Operation Nordwind.
This module consists of eight scenarios, all playable on the
Wingen-sur-Moder historical map. The map seeks to recreate this
wooded region, and specifically allow for the investigation of
combat problems inherent to a built-up area with river, bridges,
and buildings laid out realistically in a manner unlike that
which can be depicted on geomorphic boards.
Welcome to the
NORDIC TWILIGHT*, a map-based VARIANT module that depicts
the fierce fighting in the Low Vosges by the 6th SS Mountain
Division during Operation Nordwind. NORDIC TWILGIHT contains
eight scenarios, all playable on the new map included. You also
two copies of two new die-cut counter sheets and an expanded
28 page SR and historical notes booklet. Bring your own ASLRB,
Americans and markers and have at it!
*Credit to Peter
Mudge for the excellent title!
SOLD
OUT!
ARNHEM, THE
NETHERLANDS, 17 September 1944: Of the three British routes for the
march into Arnhem from the drop zones, only the 2nd Battalions
Lion Route by the Rhine were the British able to
actually reach the bridge. The Germans obviously understood 3rd
Battalions intentions along the Utrechtseweg, so Lt. Col.
Fitch detached Major Lewis C Company and sent
it along a side road in a flanking attempt. The instructions
to the lead platoon commander, Lt. Wright, were simply Thats
the bloody way. Get moving! Following the railway as the
evening light failed, C Company made amazing progress
while taking out an armoured car, dodging other enemies and losing
only one man. The company finally neared the bridge from the
north in total darkness. Major Lewis went forward to report to
Brigade Headquarters as the company closed on the perimeter.
Unfortunately, a reserve from Kampfgruppe Knaust was forming
up nearby. A short-range firefight broke out, forcing the paras
to fight their way forward. Large numbers of the inexperienced
Germans were cut down. On the British side, several men were
killed and wounded as they maneuvered through the gardens. As
the German command established order, they were able to cut off
and capture most of two platoons. Thus, of the C
Company men who had so nearly reached their objective, only some
45 managed to slip into the perimeter.
Welcome to the
THIRD BRIDGE 4, an updated edition of the popular Battle
of Arnhem module. TB4 includes 112 5/8" color die-cut counters
and 100 ½" counters, providing all the British 1st
Airborne 'Red Devils' SMC and MMCs needed to play the scenarios.
You also receive all the 5/8" counters in BLACK (German)
and CREME (British) colors for all the scenariosjust
birng your black counters from HELL'S BRIDGEHEAD 3 and
all you'll need are the markers from any release to get into
the colorful and epic combat.
The new edition
also includes scenarios using the Ponyri-style layout, the latest
edition of the SR booklet, and some new toys including the air-dropped
Welbike Mk II and the British Jeep with K-Gun. Optional tweaks
to the scenarios freshens the play experience, includes the new
toys, and calms traditionalists that find such things scary.
You can find a no-map version here.
NOW
SHIPPING!
MABATANG,
PHILIPPINES, 0830 hours, 12 January 1942: The 1st Battalion rode out the initial
Japanese offensive facing little action on their front, enabling
the unit to provide support for Colonel Frys more heavily
engaged units. The commander of 1st Platoon, A Company, Second
Lieutenant Alexander R. Nininger, led his men through the night,
moving from hole to hole, facing nothing more than occasional
sniper fire. Nininger, a West Point-trained, 23 year-old, was
born to be a warrior and had no intention of letting enemy snipers
go unpunished. During the morning of January 12th, Nininger directed
his men to fire into the woods edge, where he suspected
enemy snipers were lurking. He then gathered stragglers from
3rd Battalion, and along with his men headed into the dense vegetation
to root out the Japanese. Enemy fire sent Nininger and his men
back out of the brush. Undaunted, he ordered his charges to push
back, and they attacked again. When the young lieutenant was
wounded he continued to encourage his men to move forward, even
managing to work his way to the front. The 23 year-old warrior
refused evacuation, declined medical help, and went back at it,
rallying his soldiers for a third push. This time he personally
took the point, throwing hand grenades and killing Japanese soldiers
as he inexorably moved ever onward. At about noon on the 12th
the valiant lieutenant finally succumbed to his wounds. For his
actions 2nd Lieutenant Alexander R. Nininger posthumously received
the first Congressional Medal of Honor awarded during World War
II. His, he first Medal of Honor awarded during World War 2 was
not the first to be won, although Second Lieutenant Alexander
R. Nininger was not aware of the distinction nor is it suspected
would he have cared.
Welcome to the
ON THE ROAD TO BATAAN, a historical VARIANT module that
depicts the fierce fighting for the Abucay/Mabatang Line from
11-15 January, 1942. Situated on the on the Bataan Peninsula,
this position ran through Mauban on the coast of Manila Bay (east
side) to Mabatang on the coast of the South China sea. ON
THE ROAD TO BATAAN contains eight scenarios, all playable
on the historical map included. You also receive a set of Special
Rules and two copies of the new die-cut counter sheet (a total
of 269 color die-cut counters) with Philippine Scouts SMC/MMC,
new SW, etc.
NOW
SHIPPING WITH UPDATED COUNTER SHEET!
Customers keep
demanding BERLINFALL OF THE 3RD REICH, the OOP historical module
come back in print. We have to listen, these are known as 'orders'
around here and we appreciate the interest. Here's our plan for
deployment:
- a) Super limited,
bill and fill print run.
- b) Map updated
to BerlinTyrant's Lair look.
- c) Counters
updated to Ponyri style and include Ponyri Eastern Front infantry
and SW sheets + new counters!
- d) Scenarios
updated to Ponyri style.
- e) All errata
and updates input plus some new scenario tweaks!
- f) Two new scenarios
for owners of BerlinTyrant's Lair ... to sweeten the pot.
What a-d above
means is that... everything is new. The map was fully remastered,
including re-interpretating roads to better adhere to ASLRB rules
standards, same for some of the buildings. To differentiate this
product from BFot3R we're calling it BERLINTHE FINAL DAYS
OF THE 3rd REICH and creating each copy just for you, the
customer that wants it before it is, as the name implies... in
its FINAL DAYS as this is planned to be the last re-print before
OOP, E-Bay markups, and all that. When you order your copies,
you can rest assured: you will get your copies. Billing is immediate,
followed by printing and shipping via Priority Mail (and International
Priority Mail). This is a 'no whine, no cry, no cancel' offer.
If you plan to whine, cry or cancel while we create your copy,
please do not order!
Only the ultimate
die-hards can hold out in the FINAL DAYS and if you don't meet
that description, this product is not for you. For everyone else,
we expect to have your item in hand 30 days or so from the end
of ordering and the TINY print run will be for a handful of copies
over the order quantityand we're allowing 10 days to order then
cutting that off to get the presses rolling.
*PAYPAL INTERNATIONAL
CUSTOMERS PLEASE INCLUDE YOUR POSTAGE COST WHEN MAKING PAYMENT
BY TOTALING YOUR PURCHASE PRICE + APPLICABLE SHIPPING. IGNORE
ALL OTHER CHARGES LISTED AS "SHIPPING" AND CREDIT CARD
CUSTOMERS PLEASE NOTE YOU WILL ONLY BE CHARGED FOR APPLICABLE
POSTAGE + PRODUCT PURCHASE PRICE.
Above
is the final product screen shot, depicting all components and
just a handful of the new art created for this product!
NOW
SHIPPING WITH 3rd EDITION MAP!
HELLS BRIDGEHEAD
3rd EDITION (HB3) is NOW SHIPPING and comes in TWO editions:
- a) All of the
materials you see in the HB3 splash screen below
- b) HB3 no map
version for owners of the 2nd Editon map
We couldn't let
ASLCOmp PONYRI represent CH's Battle of Kursk offerings
all by itself! We take our Kursk tac-sim gaming too seriously
for that. To cure that ailment and make one of our most popular
titles ever new again... the clash along the Psel River is back,
with an ALL NEW counter set that provides ALL the German
units needed to play + tweaks to the scenarios where we saw fit
+ the two BONUS HB #7 and HB #8 + bonus TIN PAN HILL Sevastopol
scenario + bonus Battle of the Bulge scenario you can use your
new counters with + color TIN PAN HILL map + HBSR laid out in
booklet form just like DEVIL'S DOMAIN.
Here's the bottom
lineIf you want to play all of the scenarios from HB3 using these
counters, the next step is clear: GRAB ONE OF THESE BEFORE
THEY ARE SOLD OUT AS THIS IS A VERY LIMITED PRINT RUN. If
you want to play other scenarios you own using these counters,
refer to the immediately preceding instructions.
Some
additional bits of pertinent information:
- 1) This product
SHIPS IMMEDIATELY. This is not an advance order, "pre-order",
or anything else except, click>pay>ship.
- 2) If you live
in the USA, your total cost for shipping = $4.95 ... the
exact cost of postage for a Priority Mail Flat Rate envelope.
- 3) If you are
an INTERNATIONAL CUSTOMER your total cost for shipping
= $11.95 for Canada and $14.95 everywhere else* ... the exact
cost of postage for an International Priority Mail Flat Rate
envelope ... AND we'll stuff as much as possible into
one envelope (think this product and 2× modules
or equivalent) to keep your shipping costs down ... AND
the handling time (=cost) of all those Customs Forms will be
our GIFT to you.
- *PAYPAL INTERNATIONAL
CUSTOMERS PLEASE INCLUDE YOUR POSTAGE COST WHEN MAKING PAYMENT
BY TOTALING YOUR PURCHASE PRICE + APPLICABLE SHIPPING. IGNORE
ALL OTHER CHARGES LISTED AS "SHIPPING" AND CREDIT CARD
CUSTOMERS PLEASE NOTE YOU WILL ONLY BE CHARGED FOR APPLICABLE
POSTAGE + PRODUCT PURCHASE PRICE.
And
to save Maureen time to pack more orders, we anticipate you may
have some questions below:
- Q. How do I
know if I already have the HELL'S BRIDGEHEAD 2nd Edition map?
- A. Check the
screen-shot directly below. That is the 2nd edition map and cannot
be mistaken for the 1st edition version.
- Q. I already
have HB with the 2nd edition map so I don't want to have to pay
for it again. That just isn't right!!!!
- A. Hold your
horses, Nellie! You can buy this product minus the map, we did
that just for you.
- Q. I have HB
1st edition and I am perfectly fine with the old map and just
don't feel like ponying up for the brighter, nicer-looking new
one.
- A. No worries
Gunny, go ahead and purchase the version that comes without a
map.
- Q. I like Tiger
tanks, especially ones found on inky black counters. Are there
Tigers in these scenarios and if so, is it okay if I yell, "boom!"
when my Tiger scores a critical hit against my brother-in-law's
KV when we play these?
- A. We admire
a man that appreciates a Tiger tank, needless to say. We digress.
Yes, the Tiger tank plays a prominent role and players are encouraged
to use their choice of shout-out when they roll low, especially
CH low.
- Q. Like, I order
this today and it mails today and you eat all the costs except
postage and did I ask if it is printed and ships right away?
- A. Yup Yup.
Yup. And yup!
- Q. Okay, one
last one and now I gotcha! Like in geeksquad post, ooh I can't
wait to.... uh, my question. Well since you aren't providing
any kind of advance order I bet you aren't giving me any kind
of discount... I can't wait to get my fingers going ... and...
what!?! What was that?
- A. My dear panzer-pushing
comrade, of course you will get a discount. A discount and immediate
shipping and the lowest shipping ever ALL using Priority Mail.
Directly above
is a close-up sample of the new PSEL RIVER/HELL'S BRIDGEHEAD
map, with Ponyri-style palette and art. In addition to new art,
some new slope hexsides have been added to this new edition.
Before any of our dear panzer commanders get their knickers twisted
up, they can pencil in slopes on the following hexsides: T1/U1,
Y9/Y9, JJ7/II8, JJ7/JJ8, KK8/JJ8, KK8/KK9, FF13/EE14, FF13/FF14,
JJ14/II15, JJ14/JJ15, KK15/JJ15, KK15/KK16, U12/U13, and U12/V12.
For everyone that ordered HB3 with the 2nd Edition map that wishes
to upgrade to the new version, we've sweetened the pot as follows:
With your copy of the new map you will also receive a FREE GIFT
in the form of the Kharkov Urban Chessgame Minimap + Scenario
set for use with your HB3 Waffen SS counters. There will be
no other way to snag this little giftit is only reserved
for those that ordered HB3 complete product DIRECT or buy the
complete product that includes the 3rd Edition map.
SOLD
OUT!
HAUT FORNEL
, NORMANDY, FRANCE, 6 June 1944: The afternoon of D-Day wore on with
numerous disjointed actions in the Normandy countryside for the
Screaming Eagles. Preceding the main body of C Company was a
point of twenty-three men under Lieutenant Morton J. Smit. As
the point approached the village of Haut Fornel, a truck suddenly
pulled up and twenty Germans leaped out. Smit unloaded on them,
dropping ten, and scattering the remainder. Meanwhile, the main
force of Company C under Captain Hancock heard the firing and
moved forward to investigate. Just then Hancock saw a German
batterytwo 88s on halftracksenter the village and
halt just to his front. Hancock split his force into two groups,
seventeen men on a wide sweep to the left and another seventeen
under Lieutenant Jack Borchard, to come up from the right. Action
intensified quickly, as another gun-towing truck was seen and
a German platoon entered the village on foot. Private William
Kelly managed to disable one of the 88s with a Bazooka round
(the other disappeared). Enemy mortar and machine-gun fire took
its toll and halted the American attack. The Germans tried to
push forward but were stopped by accurate machine-gun and mortar
fire from an 81mm mortar commanded by Lieutenant Rance Cotton
of 1st Battalions HQ Company. The tables turned, most of
the German soldiers turned and fled. Hancock and Cotton then
went forward and rounded up thirteen prisoners.
Welcome to the
BoB NORMANDY, a map-based VARIANT module that depicts
the fierce fighting in the Bocage by the 101st Airborne Division
on Da-Day and beyond. BoB NORMANDY contains eight scenarios,
all playable on the new map included. You also two copies of
the new die-cut counter sheet (a total of 269 color die-cut counters)
with 101st AB SMC/MMC, new counters for M5A1 trailers (such as
the one they carried John Wayne around in during the film, "The
Longest Day"), some extra counters for the HB3 crowd, a
new German truck type, etc. All in all, the 101'st Screaming
Eagles depicted in the film "Band of Brothers" and
the seminal unit history, "Rendevous With Destirny"
will literally drop off the sprue on to your Normandy
battlefield ... and you can be sure we'll pump out more scenarios
to follow Winters, Guarnere, Toy, Talbert and company ... as
they move on to new battlefields from Market Garden to the Bulge.
In addition to
your 8 scenario BoB NORMANDY set, you'll also receive
an additional 2 FREE BONUS scenarios, playable on the new map
PLUS another FREE BONUS set of 2 Brécourt Manor scenarios
PLUS the large-hex Brécourt Manor historical map. What's
more, you'll not only get all this FREE gear but you'll get it
at a special price for a limited time only (and see above for
the Priority Mail postage-only deal you can take advantage of).
STAY
TUNED!
STAY
TUNED FOR NEWS SOON!
STAY
TUNED FOR NEWS SOON!
STAY
TUNED FOR NEWS SOON!
Above is a sample
of the color soldier art used in our releases, blown up to over
1,000% of actual size ... to exhibit the detail that goes into
the drawings before they are reduced to the size used for game
counters. We hope this line-art conveys detail, yet remains distinctly
'retro' in appearance.
**PLEASE NOTE: IMAGES
AND COUNTERS SHOWN IN COLOR PRODUCT SPLASH SCREENS ARE SUBJECT
TO CHANGE IN THE FINAL PRODUCT**
GWASLTM is an entirely new way
to delve into Great War action. And it brings together topical
submissions by Ian Daglish, Pedro Ramis and Mark Porterfield,
a veritable who's who of brainiacs that have stepped up and offered
their ideas to...YOU...via the presses of CH. We know these variants
are not for everyone...and have zero interest...in fact a negative
number would be more accurate...in starting a discussion about
whether 'World War II über alles', 'official vs. variant'...
none of that. Your rigid adherence to one approach is cool with
us and no doubt our customers feel the same way. Now for the
rest of you, guys with an inventor's curiosity, dabblers, historical
simulation fans, looking for an all new experience You know,
the GENESIS '48 and DIEN BIEN PHUers out there! You are the ones
we are creating this experience for.
Picture in your
mind...very simple straightforward SSRs and rules for use in
Great War scenarios. A pile of new counters with colorful and
detailed art and easy to read data. New geomorphic boards of
the 'starter kit' type. Yes, we mean easy to digest rules, an
approach crafted by Ian that does away with repetitive and tedious
rules-writing and makes getting your cardboard soldiers and tanks
down on the boards a breeze. You won't have to picture it for
long as you'll be in a position to pull the trigger on some orders
that will deliver the goods right to your gaming table. A note
on the geomorphic boards. The current collection of boards has
some that are fine to depict Great War terrain. But the collection
is lacking some crucial period battlefields and that's where
the new boards come in.
GWASL will begin
with three releases that build a collection of counters, overlays
and scenarios sure to entertain you for years to come. And the
great part is they'll all be available to order at the same time
since they are, as they say in publishing circles, 'in the can'.
GWASL I: TANKSCHRECKEN! brings core rules,
play aid, plus German and British units...along with new half-board
overlays. With GWASL II: THE LOST BATTALION
the Yanks aren't 'coming'...they are HERE and bring with them
all the vim and vigor needed to put the Allies 'over the top',
beyond 'no man's land' and into and clear through Belleau Wood...and
beyond! In addition to more new counters and scenarios you get
more half-board sized overlays to add to the Great War collection.
You don't need us to tell you that GWASL III: THE FLOWER
OF A GENERATION brings the French and their Attaque
á Outrance and Élan to the fray (yes, there are
rules to depict those very nationality characteristics, simple,
not wordy!)
Both editions
of our BERLIN II products are STILL SHIPPING in limited quantities
so don't wait to nail your copy now!
Both new editions
of our BERLIN II products include a new color play aid depicting
the Zoo Flak Tower, along with updated rules for ranging its
guns to on-map targets. You will literally place your gun counters
in their emplacements on an accurate rendition of the Flakturm
IV.
A new RETRO edition
of CH 97 is coming soon! Check back for news here and at the
CH Message Board.
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THE LATEST
NEWS:
ASLComp PELELIU and PONYRI are shipping and are
heading toward being SOLD OUT very quickly. HELL'S BRIDGEHEAD
3 will be on the streets during the week of February 7, 2011
and has been added to our page for ordering.
The "TT"
in Comp TT stands for "Tabletop" as in small, hard-hitting
releases with fast-playing scenarios and low price-points. Stay
tuned, more on this VERY shortly.
CONTEST
BACK ON AGAIN!
That's right! We want YOUR geo board
submissions once again and suggest Hexdraw as your program of
choice to create unique battlefields for your gaming buddies
... not to mention your own entertainment. We're looking for
some good urban boards and DESERT geo boards too ... so those
will be the first entries to be picked for publication.
The designer
of each board chosen for publication receives a $50.00 product
credit good for use at our site. Submissions become the property
of Critical Hit, Inc. Click here to send your Geo board
submission in any file format including TIFF, JPG, GIF, and PNG.
Click
here
for a PDF blank Geo board hexgrid for your use.
THE
BUMPER STICKER!
BUY 3 OR MORE
OF THE NEW ASLComp items listed as READY TO ORDER and get this full color
squad-laden "Honk if you roll low" bumper sticker absolutely
FREE.
That's right,
it's time for you to find your own kind on the roads of America
and abroad using this simple system. Slap one of these babies
on the rear bumper of your 1968 Camaro or your bad motor scooter
and let the giant 7-4-7 and 4-6-7 squads in full color bring
on the love ... toot-toot. You can be almost anywhere and find
yourself stopping at one of those fancy truck stops for a quick
scenario. Limit one per customer.
STAY
TUNED FOR NEWS SOON!
Designer Larry
Winslow is at it again with HELL BEHIND THE EASTERN FRONT is
the first-ever PARTISAN historical module for the ASLComp crowd!
The map has been described as "incredible" and the
small villages, wooded, stream-laced locale is just that...and
quite unique as historical maps go. And yes, an ATS version is
also in hand!
HELL BEHIND THE
EASTERN FRONT has all those 'hides' partisan types like to hide
out in to waylay truck convoys and German headquarters. Hitler's
soldiers are tasked to DESTROY THE INSURGENCY and do it with
great haste lest the supply of arms and equipment be affected...supplies
so desperately needed by front-line units. But the enemy won't
give up easily, and more and more the vital troops of the 3rd
Reich are drawn into the conflict in an ever escalating battle
with a foe once taken so lightly...
NOW
SHIPPING!
The popular ASLComp
historical module FIRST WAVE AT OMAHA is NOW SHIPPING but stock
is running low. Grab your copy now before it is out of print.
STAY
TUNED FOR NEWS SOON!
No one does fortified
locales on the Eastern Front like designer Mark Porterfield and
he's back at it again with MAXIM GORKI: THE BATTLE OF SEVASTOPOL.
And if you liked his Panther Line/Tigers to the Front treatment
of Ostfront battlefields you are going to be bowled over by his
newly crafted cartological creation.
A valley runs
between significant Soviet hill positions...like HILL 621 on
legal but effective steroid-like supplements. One massive position
is a fortress that includes the Maxim Gorki I battery, two turreted
dual naval guns that German engineers had to get up close and
personal with...not to mention neutralize (read: blow up!) Trench
lines, a long river, gullies, two small villages...a unique battlefield
for you to pore over intently...than fight for or defend in cardstock.
Don't be swayed
y other publishers announcing their module on the same topic.
CH's MAXIM GORKI is the first prototype, will be first to market,
and is the labor of love of Mark 'tank' Porterfield, the designer
of Tigers to the Front, Berlin I and Berlin
II, as well as Pointe du Hoc.
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