ROYAL TANK CORPS FAQ:

 

Map

There are two Area 69s. The one on the map edge is actually Area 67.

IMPORTANT: As noted in the Game Play section, Area 51 IS an objective area
and should have Red Triangle.

Turn Record Track: As indicated in rule in 5.1 the British automatically have
the initiative on turns 1-3, not 1-4.

The Ammo resupply numbers on Turn 2 are reversed. They should read: British
4-6 and German 6.

Areas 32 and 18 are not considered adjacent for movement or artillery range
purposes. Movement and range for artillery would have to be traced from 32 -
20 - 18 or 32 - 31 - 18.

Counters

Overrun counters are used to mark any Tank or Stosstruppen-led stacks that
are eligible for overruns as a reminder such stacks may move/assault again if
all enemy units are eliminated in the Area they conducted a move/assault
into.

The Game Turn marker goes in the game turn box on the Game Turn Track. Place
the initiative marker in the box to the left of the game turn box on the Game
Turn Track with the side getting the initiative on top of the other
(stacked). This may be overkill marker-wise and players may simply choose to
remember which side has initiative. The Initiative markers may serve as a
reminder of which side has initiative if you leave the game set up between
sessions.

Rules

10.41(Add) Defending units may not retreat into the area from which moving
and assaulting units entered the combat.

3.21 Important Clarification: A player controls all areas on his side of the
start line on turn 1. Control changes hands when the the opposing player only
has units present. Otherwise an area is considered to belong to its original
owner. Use control markers to indicate a change in status.

6.1 Clarification: Reinforcements are simply placed in the area the player
chooses to enter them in and are then free to move, assault, or move/assault
freely like other units on the map, provided no enemy units are present in
the placement area.

7.3 Clarification: The reference to a "Bombarded" marker should read
"Previously Bombarded" marker.

8.1 Clarification: Rolling Barrage and/or Interdiction Barrage may be fired
into an Area containing no units. Rolling Barrage and Interdiction Barrages
may not both be fired into the same area during the same turn.

9.21 All units that move, assault and move/assault are flipped to their spent
side.

Here are some FAQ from the post-production play sessions of RTC:

Q. Are Areas 32 and 18 considered adjacent for movement or artillery range purposes?

A. No. Movement and range for artillery would have to be traced from 32 - 20 - 18 or 32 - 31 - 18.

Q. How do I use the Overrun counters provided?

A. Simply plop these on top of any Tank or Stosstruppen-led stacks that are eligible for overruns as a reminder such stacks may move/assault again if all enemy units are eliminated in the Area they conducted a move/assault into.

Q. Can I fire a Rolling Barrage and/or Interdiction Barrage into an Area containing no units?

A. Yes.

Q. Why did you allow Ted to provide such juicy play tips in the rulebook? Isn't this providing an unfair advantage to my opponents?

A. Ted insisted. Yes.

Q. Does the red box (same red as on the Overrun counter) behind the movement factors for Stoss and Tank units (only) serve as a reminder that these units (only) can Overrun?

A. Yes.

Q. Does unit size (Coy, Battalion, Brigade) serve any purpose in the game besides historical interest?

A. No.

Q. Are all units that move, assault and move/assault flipped to their spent side?

A. Yes.

Q. As far as reinforcement placement, reinforcements are simply placed in the area the player chooses to enter them in and then are free to move, assault, or move/assault freely like other units on the map?

A. Yes and no. If reinforcements are placed in an Area containing enemy units, they are placed Spent side up (i.e., may not move, assault or move/assault). Otherwise, yes, they are free to do their thing on the turn of placement in the same manner as any other unit(s) on the map.

Q. In 7.3, when you refer to a "Bombarded" marker, do you mean a "Previously Bombarded" marker?

A. Yes.

Q. Are the effects of Rolling Barrage (-2 MP) and Interdiction Barrage (+1 MP to enter or leave) cumulative?

A. Yes. If the British placed a Rolling Barrange in a Area and the Germans placed an Interdiction Barrage in the same Area, a British unit would pay a cumulative -1 MP to enter. The same British unit would still pay the +1 MP to exit.

Q. When I play wargames, I want to play the side with the best chance to win. Can you tell me which side has the best change to win in RTC?

A. Yes. The American Army.

Q. In 5.1 it says the British automatically have the Initiative on turns 1-3; on the turn record track, the arrow goes from 1-4. Which is correct?

A. The rule in 5.1 is correct. The British automatically have the initiative on turns 1-3.

Q. How do I use the Game Turn and Initiative markers (one provided for each side)?

A. The Game Turn marker goes in the game turn box on the Game Turn Track. Place the initiative marker in the box to the left of the game turn box on the Game Turn Track with the side getting the initiative on top of the other (stacked). This may be overkill marker-wise and players may simply choose to remember which side has initiative. The Initiative markers may serve as a reminder of which side has initiative if you leave the game set up between sessions.

Q. What is this "DOT-COM" special stuff all about?

A. Simple. Each RTC map has a colored 'dot' on it. Log onto www.CriticalHit.com starting on April 3, 2000 for full details on a free wargame special.

Q. You mean if I have a 'red dot' copy of RTC and my buddy has a 'green dot' copy we'll be eligible for different free games? That's crazy!

A. Yes. We're crazy enough to sell wargames in software boxes so your contention that we are crazy isn't so crazy after all.