![]() (actual box art above) Moments in History is proud to bring you back in time to one of the monumental events that shaped the outcome of World War I. Download the designer's notes to hear from Ted Raicer and 'grog' his views on the game design. Download the new play aid. Come back soon for the Ted Raicer interview download!
Welcome to ROYAL TANK CORPS, The Battle of Cambrai (20 November-7 December 1917)...ROYAL TANK CORPS is a battalion-level game of the Battle of Cambrai. Bullets began to rain like hailstones on a galvanized roof at first, then like a series of hammer blows. We passed through it all unscathed...Royal Tank Corps is a simulation of the Battle of Cambrai, fought in late November and early December 1917. The first great tank battle in history, it also marked the first large scale use of German Stosstruppen (shock troops trained in infiltration tactics) on the western front. Historically the British failed to fully exploit their initial breakthrough and were then driven back by German counterattacks. In your hands, the dream of breaking through to the Green Fields Beyond can become a reality. Product Information...Part No. RTC-20 Retail Price: $41.95 Design: Ted Raicer Shipping Date: NOW SHIPPING! ![]() Ongoing SUPPORT...MiH provides ongoing support in the form of clarifications here at our web site and GZ NEWS free to customers and covers the latest release information for you! |
"Bullets began to rain like hailstones on a galvanized roof at first, then like a series of hammer blows. We passed through it all unscathed..."THE BATTLE OF CAMBRAI 1917Ted Raicer here (that's me, above left) inviting you to the battlefield of CAMBRAI 1917 for my new AREA MOVEMENT boxed game of World War I combat, ROYAL TANK CORPS.In my new ROYAL TANK CORPS play does not automatically alternate one impulse at a time between players; you don't activate a single area and then pass to your opponent. Instead, players can continue activating as long as they have fresh unitsor until a combat results in a defeat. This creates a fundamentally different dynamic than previous area movement games. And much more excitement and tension during play. The continuous impulse system also rewards the use of reserves. Without fresh units, you cannot react to take advantage of unexpected setbacks to enemy plans. ROYAL TANK CORPS is that rare game where many turns will end with both players holding back forces from the battle, rather than be the first player without fresh reserves.![]() (actual game pieces on game map shown above) The Battle of Cambrai (20 November-7 December 1917) was the brainchild of Major (later Colonel) J.F.C. Fuller, who had joined Britain newly formed Royal Tank Corps as a staff officer in late 1916. Tanks had made their combat debut in the waning days of the Somme Offensive, but their numbers had been too few and the terrain unsuitable to have a major impact on the battle. Fuller determined that the next time tanks were used in an attack, they would be deployed in great numbers, and at a carefully selected point...
(actual game pieces shown above) Royal Tank Corps is MiHs exciting new presentation of World War I warfare, presenting Hall of Fame designer Ted Raicers vision of The Battle of Cambrai. The game uses an area movement system, providing more sweep to the battle than any Great War game ever published.This is fast
moving action!
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